Posts : 2
Points : 3324
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Join date : 2012-10-09
|Subject: Economy of the server??? Tue Oct 09, 2012 5:16 pm|| |
Okay, here's a short conversation by me and an old player in the server.
- Quote :
- Me: Where to get nx?
Me: Where to get cubes?
Well, voting gets you basically ranging from 10-15k nx per vote if I am not wrong, depending on how much you save up.
According to my own observation, this server have a potential for economy. For example, people will buy cubes and cube items. Since the server have no damage cap, potential items/scrolled items will be much valued in order to do even higher damage. So, why not give us more ways to get NX into the game? It'll build up an economy if the rate of meso drops are increased.
Ways of releasing NX into economy.
Boss Party Quest.
5000nx/ Easy Boss Party Quest
6000nx/ Normal Boss Party Quest
Note that I am calculating and balancing the amount of NX given by the time it takes for an average player to gain the amount of NX specified. There are a lot of ways to build up an economy. Hope this suggestion is taken into account.
P.S: If possible, make a NX curve for boss party quests. I know of people hitting 180m/arrow. It's just seconds to complete HellBPQ. Such as higher rebirths means slightly lower amount of NX obtained, but still keeping the competitivity of rebirthing.
Posts : 20
Points : 3356
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Join date : 2012-10-05
|Subject: Re: Economy of the server??? Tue Oct 09, 2012 11:50 pm|| |
I'M ALL IN